Codemasters has picked up Innerloop’s sequel to Project: I’m Going In, IGI: 2 Covert Strike, from Eidos Interactive. In IGI2, you take control of David Jones, an ex-army man recruited by the Institute for Geotactical Intelligence (IGI). IGI is a group of trained warriors, founded by Pat Lenehan. You have to prove yourself to be among the best of the best.
Gameplay should be familiar to fans of the genre. You are given your mission objectives at the beginning. Once you begin the mission, you have to decide which method will be the best for the mission. Should you go there with guns blazing? Or carefully observe everyone and sneak in? If you choose to be careful, IGI 2 has several gadgets to help you out. You are given binoculars to see what’s going on around you. In addition, you are given a map that gives you an overview of what is happening in the area. Lastly, you are given a thermal imaging device, something that will let you find your enemies even if they hide. If you choose to go in with massive firepower, you’ll need to choose a point of attack, somewhere where you can take out multiple enemies without causing a base-wide panic.
One of the game’s lowest points and something makes multiplayer so great, is the game’s AI. Innerloop should have spent more time tweaking it. There are several times where the AI doesn’t notice you or when they do, you run a bit and they will run back. They stop the chase and you can easily sneak by. If you destroy a camera watching you outside of a building they are in, they run around inside of the building, throwing grenades… inside the building. While it doesn’t seriously affect the game, IGI 2 would have been more challenging had the AI been up to the standard. While some missions would have been extremely hard if the AI didn’t fall for these tricks, so depending on your point of view, this can be a good thing.
The graphics do a great job for their moderate system requirements. There are several missions that take place on open fields and the line of sight is impressive. Weapons have a realistic look to them and fit in with the rest of the game. Enemy models are particularly good and you’ll see plenty of them on the screen at once. Particle and lighting effects are used moderately throughout the game, adding to the great graphics
Min. Requirements:
Windows 98/ME/2000/XP
Direct X 8.1
700mhz+ Processor
128MB Ram
32MB Video Card
8x CD Rom
1.9 GB free on HD
Rec. Requirements:
Windows 98/ME/2000/XP
Direct X 8.1
1,2000mhz+ Processor
512MB Ram
64MB Video Card
32xCD Rom
1.9 GB free on HD

Code:
http://hotfile.com/dl/10814059/dcd7543/project_IGI-2.part1.rar.html
http://hotfile.com/dl/10814010/4ade842/project_IGI-2.part2.rar.html
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